Wrist
Grabs (beginner white belts, yellow belts)
Chokes
(beginner yellow
belts)
Headlocks
(beginner / intermediate -
yellow belts)
Kicks
(intermediate green belts)
Grabs-Holds
(intermediate green belts)
Punches (intermediate
green belts)
Pushes
(intermediate green belts)
Rear And
Side Grabs (intermediate / advanced green belts, brown belts)
Throws
(intermediate / advanced green belts, brown belts, black belts)
Knife
Attack (advanced brown belts)
Pistol Hold
Up (advanced brown belts, black belts)
Club
Attacks (advanced black belts)
Nage Waza
- Throw Techniques
O Uchi Gari - Inside Reap (throw)
O Soto Gari - Outside Reap (throw)
Kaiten Nage
-
Rolling Throw
Seoi Nage
-
Shoulder Throw
Yoko Guruma - Side Wheel Throw
Goshi Nage
- Hip
Throw
Kani Basami
- Two
Leg Take-down (crab scissors)
IMPORTANT
RULES OF SELF DEFENSE
Establish Your Base
Create Distance.
Get away from the attacker.
Control and, disarm, use proper technique.
Your first priority in an attack is to control
whatever weapon an attacker might have.
Second, disarm the attacker and third, use your
technique to dispose of the threat.
Strike high/check low & strike low/check
high.
Anytime you strike an attacker high, you must
check for a low counter by the attacker. Same goes for when you strike low;
make sure you check high. The check might be with a leg, arm or hand; doesn't
matter as long as your vital areas aren't exposed to the attacker.
PRINCIPLES
OF MOVEMENT
Self defense sets are short kata
in which we apply concept, defense, and attack sequence. Self defense sets apply karate principles of
body movement found in:
Uke No Gogen
Ri, Tai Sabaki,
Tenshin Happo, Tenpogosoku No Ho.
Power
Principles
1.
Gravity - We have it whenever we sink or when all our force is going down.
Gravity is essentially Back-up Mass on a vertical plane moving in a straight
line down.
2. Torque
(Hiki-Te) - Provides
more power. To get torque, something must twist or rotate.
3.
Back-up Mass - Putting your entire body into a move. We have Back-up Mass
whenever we're moving in a straight line. This puts your entire body into a
particular movement. Back-up Mass is essentially Gravity on a horizontal plane.
POWER
EQUATION
ATTIUDE +
FORM = SPEED = POWER
FIVE
MAJOR PRINCIPLES FOR SELF DEFENSE
1.
CONCENTRATION allows you analyze, evaluate and conclude.
2.
COORDINATION must be developed to allow techniques to flow and operate in
unison.
3.
PRECISION
and TIMING enables you to be
effective with the technique and gain in speed.
4.
PERSEVERANCE is what takes you through the hard times of learning, studying,
practice, and completing the goal.
5. MENTAL
DISCIPLINE is what is needed to have self control, positive attitude, and
develop proper technique. This will build a complete martial artist and well
rounded human being. For without it, you can accomplish nothing.
The Three PhaseS OF SELF DEFENSE
1. Ideal
Phase
(Phase 1)
In the Ideal Phase the attackers reaction is
known and the defense technique is pre-planned.
2.
What-If Phase (Phase 2)
In the What-If Phase you learn to react to
different scenarios of attack and reactions.
3.
Formulation Phase (Phase 3)
With the Formulation Phase you explore
principles and learn to apply alternate techniques.
BODY DIMENSIONAL ZONES
Three Height Zones - (1)
top of the head to the solar plexus, (2) solar plexus to
groin,
(3) groin to the
feet.
Four Width Zones
(1) left outside shoulder to middle of left chest, (2) middle
of left chest to sternum, (3) sternum to middle of right chest, (4) middle of
right chest to outside of right shoulder.
Seven Depth Zones
(1) lead hand to lead knee, (2) lead knee to lead elbow, (3) lead elbow to lead
shoulder, (4) lead shoulder to head, (5) head to rear shoulder, (6) rear
shoulder to rear knee, (7) rear knee to rear foot.
OUTER RIM
An imaginary oval egg shaped circle that is utilized as a visual aid. The
height is the same as the Quadrant Zone - eyebrow to slightly below the groin,
and the width is approximately shoulder-wide. The zone is visualized with the
large oval end on top, and is 3-dimensional in that the ovoid shape extends out
from the body. This concept teaches you to confine defensive and offensive
movements of your arms and hands to those areas within the imaginary circle.
This limits exposure of vital areas, teaches you not to over-extend or
over-commit, and increases your ability to counter quickly.
QUADRANT ZONE This concept concerns
defense rather than the counter, or attack aspects. Four zones to protect are
the upper right, upper left, lower right, and lower left. This is an imaginary
rectangular shape of width and depth divided into four quadrants covering the
zones of height and width.
VITAL TARGETS Focus
on the main target areas when striking (temple, eyes, nose, throat, cervical
vertebrae, side of neck, clavicle, sternum, solar plexus, kidneys, spleen,
liver, groin, and knees).
KANSETSU WAZA (joint locks)
You can use these techniques for controlling your opponent.
Joint locks are executed when the joint is forced to move unaturally.
Most frequent results of these techniques is hyper torsion and joint
dislocation.
NAGE WAZA (throws and take downs)
It is much easier to control your opponent when he is off balanced. Nage waza teaches
various ways to throw an opponent and gain control.
TUITE WAZA (seizing nerves, attacking
tendons, and grappling)
These are very painful techniques, which utilize various
grabs, presses and pinches. It is very important to strengthen the fingers and
to be familiar with human anatomy. Tuite is usually combined with joint locking and throwing
techniques. Most effective are:
ATEMI WAZA (striking techniques)
These are strikes
using various hand and foot methods (back-fist, knife-hand, ridge-hand,
hammer-fist, finger strikes, elbow strikes, roundhouse and front kicks).
KYUSHO - VITAL
POINT STRIKING
The body is connected
by tendons and collatorals that are nourished by
veins and arteries. Tendons and collatorals start at
the fingertips, gather at the knees, and converge in the head or facial area.
From head to toe there are areas 15cm/2 in which there is a large vital area,
in that area there is about 2cm/2 containing a small vital area. These vital points (pressure points) act
as gates along the meridians,
where the flow of energy can be manipulated. Without a complete connection, the
flow is interrupted. As flow is interrupted, so are many body functions.
There are many ways to
use karate techniques to attack a vital
area. Chopping, thrusting, slapping, punching, kicking and seizing using
pressure. Kyusho-jutsu techniques are responses to
specific types of attacks. Striking vital points (kyusho-jutsu
techniques) closes meridian channels
(or lines of supply) to various body organs. As veins, arteries, and tendons
are injured, or cease to function, the body may suffer severe pain or loose consciousness.
The meridians are
assigned a quality, which corresponds to one of five elements: earth, metal, water, wood or fire. The five
elements are interrelated in two cycles: a cycle of creation, and a cycle of
destruction. In other words, each element has a creative and destructive side.
For example, metal creates water' meaning that, by stimulating a point on a
metal meridian (such as the lung meridian), you increase the energy of the
water meridians (kidney and bladder). Metal also destroys wood, so by
stimulating a metal meridian point you decrease the energy in the wood
meridians (liver and gall bladder). Elemental terms such as metal, wood, etc.,
are not intended to be literal descriptions of organs or meridians. The term
metal merely describes a quality, which the lung meridian possesses in relation
to other meridians.
THE ORIGINAL 36 VITAL POINTS and their
LI-lg. intestine SI-sm. intestine GV-governor
vessel CV-conception vessel
PC-pericardium
TH-three heater GB-gall bladder LV-liver
1. Coronal Structure (top of head) GV22
2. Frontal Fontanel (top front of head) GV24
3.
4. Eyes
5. Ears
6. Mastoid Process TH17
7. Philtrum GV26
8. Chin (indontatium)
CV24
9. Neck (sides) SI16
10. Throat (larynx) ST9
11. Suprasteanal Fossa CV22
12. Supraclovicular Fossa ST12
13. Posterior Midlene
GV16
14. Seventh Cervical Vertebra GV14
15. Breast bone CV18
16. Xiphorid Process
CV15
17. Axilla (armpit)
HT1
18. Fourth Thoracic Vertebra BL43
19. First Lumbar Vertebra UB51
20. Tip of Coccyx GV1
21. Below the Umbilicus CV4
22. Testicles (prostate nerve) CV1
23. Seventh Intercortal
Space GB24
24. Tip of Eleventh Rib LV13
25. Ingreinal Region
LV11
26. Biceps (lateral side) LU3
27. Forearm LI10
28. Wrist Crease HT5
29. Wrist Crease LU8
30. Hand (btwn
thumb/forefinger) LI4
31. Hand (btwn baby/ringfinger) TH2
32. Lower Thigh GB31
33. Back of Knees UB40
34. Ankle (inside) KD6
35. Ankle (outside) UB62
36. Foot (btwn
2nd/3rd joint) LV3
VITAL POINT LOCATION TERMINOLOGY
Jodan Kyusho (Upper Body Vital Points)
Tendo (Crown of the Head)
Tento (Area between Crown
and Forehead)
Komekami (
Mimi (Ears)
Miken (Bridge of the Nose)
Me (Eyeballs)
Kao (Facial Area)
Jinchu (Region Below the
Nose, Philtrum)
Kagakukotsu (Chin)
Kagaku (Jaw)
Genkon (Below Lower Lip)
Dokko (Behind the Ears,
Mastoid)
Keichu (Back of Neck)
Shofu (Side of Neck)
Keijoumyaku (Jugular Vein)
Keidoumyaku (Carotid Artery)
Sonu (Base of Throat)
Hichu (Adam's Apple)
Chudan Kyusho (Middle Body Vital Points)
Sakotsu (Collar Bone)
Jouwankotsu (Front Upper Shoulder,
Head of Humerus)
Danchu (Sternum)
Kyototsu (Base of Sternum)
Suigetsu (Solar-Plexus)
Shinzou (Heart)
Nitoukin (
Seichuushikei (Median Nerve, Bicep)
Kyoei (Below the Armpits)
Ganchu (Below the Nipples)
Denko (Between 7th and 8th Ribs, Floating Rib)
Inazuma (Side, Above Hips)
Myojo (Below Navel)
Soda (Between Shoulder Blades)
Katsusatsu (Between 5th and 6th
Vertebra)
Kodenko (Base of Spine)
Wanshun (Tricep)
Hijizume (Elbow Joint)
Udekansetsu (Arm Joint)
Kote (Wrist)
Uchijakuzawa/Miyakudokoro (Inside Forearm at
Pulse)
Sotojakuzawa (Wrist Edge Above
Pulse)
Shuko (Back of the Hand)
Gedan Kyusho (Lower Body Vital Points)
Bitei (Coccyx)
Ushiro-Inazuma (Below Buttocks)
Kinteki (Testicles)
Yako (Inside Upper Thigh)
Fukuto (Outside Lower Thigh)
Zakotsushinkei (Sciatic Nerve)
Hizakansetsu (Knee Joint)
Sobi (Base of Calf)
Kokotsu (Inside Shin)
Uchikurobushi (Inside Ankle Joint)
Kori (Instep)
Kusagakure (Outside Top Edge of Foot)