SELF DEFENSE

 

Wrist Grabs (beginner – white belts,  yellow belts)

Chokes (beginner –  yellow belts)

Headlocks (beginner / intermediate -  yellow belts)

Kicks (intermediate – green belts)

Grabs-Holds (intermediate – green belts)

Punches (intermediate – green belts)

Pushes (intermediate – green belts)

Rear And Side Grabs (intermediate / advanced – green belts, brown belts)

Throws (intermediate / advanced – green belts, brown belts, black belts)

Knife Attack (advanced – brown belts)

Pistol Hold Up (advanced – brown belts, black belts)

Club Attacks (advanced – black belts)

Nage Waza - Throw Techniques

O Uchi Gari - Inside Reap (throw)

O Soto Gari - Outside Reap  (throw)

Kaiten Nage - Rolling Throw

Seoi Nage - Shoulder Throw

Yoko Guruma - Side Wheel Throw

Goshi Nage - Hip Throw

Kani Basami - Two Leg Take-down (crab scissors)

 

IMPORTANT RULES OF SELF DEFENSE

Establish Your Base

Create Distance.

Get away from the attacker.

Control and, disarm, use proper technique.

Your first priority in an attack is to control whatever weapon an attacker might have.

Second, disarm the attacker and third, use your technique to dispose of the threat.

Strike high/check low & strike low/check high.

Anytime you strike an attacker high, you must check for a low counter by the attacker. Same goes for when you strike low; make sure you check high. The check might be with a leg, arm or hand; doesn't matter as long as your vital areas aren't exposed to the attacker.

 

PRINCIPLES OF MOVEMENT

Self defense sets are short kata in which we apply concept, defense, and attack sequence.  Self defense sets apply karate principles of body movement found in:

Uke No Gogen Ri, Tai Sabaki, Tenshin Happo, Tenpogosoku No Ho.

 

Power Principles

1. Gravity - We have it whenever we sink or when all our force is going down. Gravity is essentially Back-up Mass on a vertical plane moving in a straight line down.

2. Torque (Hiki-Te) - Provides more power. To get torque, something must twist or rotate.

3. Back-up Mass - Putting your entire body into a move. We have Back-up Mass whenever we're moving in a straight line. This puts your entire body into a particular movement. Back-up Mass is essentially Gravity on a horizontal plane.

 

POWER EQUATION

ATTIUDE + FORM = SPEED = POWER

 

FIVE MAJOR PRINCIPLES FOR SELF DEFENSE

1. CONCENTRATION allows you analyze, evaluate and conclude.

2. COORDINATION must be developed to allow techniques to flow and operate in unison.

3. PRECISION and TIMING enables you to be effective with the technique and gain in speed.

4. PERSEVERANCE is what takes you through the hard times of learning, studying, practice, and completing the goal.

5. MENTAL DISCIPLINE is what is needed to have self control, positive attitude, and develop proper technique. This will build a complete martial artist and well rounded human being. For without it, you can accomplish nothing.

 

The Three PhaseS OF SELF DEFENSE

1. Ideal Phase (Phase 1)

In the Ideal Phase the attacker’s reaction is known and the defense technique is pre-planned.

2. What-If Phase (Phase 2)

In the What-If Phase you learn to react to different scenarios of attack and reactions.

3. Formulation Phase (Phase 3)

With the Formulation Phase you explore principles and learn to apply alternate techniques.

 

BODY DIMENSIONAL ZONES

Three Height Zones - (1) top of the head to the solar plexus, (2) solar plexus to groin,

(3) groin to the feet.

 

Four Width Zones (1) left outside shoulder to middle of left chest, (2) middle of left chest to sternum, (3) sternum to middle of right chest, (4) middle of right chest to outside of right shoulder.

 

Seven Depth Zones (1) lead hand to lead knee, (2) lead knee to lead elbow, (3) lead elbow to lead shoulder, (4) lead shoulder to head, (5) head to rear shoulder, (6) rear shoulder to rear knee, (7) rear knee to rear foot.

 

OUTER RIM An imaginary oval egg shaped circle that is utilized as a visual aid. The height is the same as the Quadrant Zone - eyebrow to slightly below the groin, and the width is approximately shoulder-wide. The zone is visualized with the large oval end on top, and is 3-dimensional in that the ovoid shape extends out from the body. This concept teaches you to confine defensive and offensive movements of your arms and hands to those areas within the imaginary circle. This limits exposure of vital areas, teaches you not to over-extend or over-commit, and increases your ability to counter quickly.

 

QUADRANT ZONE This concept concerns defense rather than the counter, or attack aspects. Four zones to protect are the upper right, upper left, lower right, and lower left. This is an imaginary rectangular shape of width and depth divided into four quadrants covering the zones of height and width.

 

VITAL TARGETS Focus on the main target areas when striking (temple, eyes, nose, throat, cervical vertebrae, side of neck, clavicle, sternum, solar plexus, kidneys, spleen, liver, groin, and knees).


 

TECHNIQUE – BUNKAI (APPLICATION)

KANSETSU WAZA (joint locks)
You can use these techniques for controlling your opponent. Joint locks are executed when the joint is forced to move unaturally. Most frequent results of these techniques is hyper torsion and joint dislocation.


NAGE WAZA (throws and take downs)
It is much easier to control your opponent when he is off balanced. Nage waza teaches various ways to throw an opponent and gain control.

TUITE WAZA (seizing nerves, attacking tendons, and grappling)
These are very painful techniques, which utilize various grabs, presses and pinches. It is very important to strengthen the fingers and to be familiar with human anatomy. Tuite is usually combined with joint locking and throwing techniques. Most effective are:

  1. Pinching - nose, ear, eyelid, lips, flank, inner thigh, nipple, etc.
  2. Grabbing - hair, throat, testacies and many muscles, etc.
  3. Pressing - eyes, behind ear, etc.

SHIME WAZA (deadly techniques)

ATEMI WAZA (striking techniques)

These are strikes using various hand and foot methods (back-fist, knife-hand, ridge-hand, hammer-fist, finger strikes, elbow strikes, roundhouse and front kicks).

 

KYUSHO - VITAL POINT STRIKING

The body is connected by tendons and collatorals that are nourished by veins and arteries. Tendons and collatorals start at the fingertips, gather at the knees, and converge in the head or facial area. From head to toe there are areas 15cm/2 in which there is a large vital area, in that area there is about 2cm/2 containing a small vital area. These vital points (pressure points) act as gates along the meridians, where the flow of energy can be manipulated. Without a complete connection, the flow is interrupted. As flow is interrupted, so are many body functions.

 

There are many ways to use karate techniques to attack a vital area. Chopping, thrusting, slapping, punching, kicking and seizing using pressure. Kyusho-jutsu techniques are responses to specific types of attacks. Striking vital points (kyusho-jutsu techniques) closes meridian channels (or lines of supply) to various body organs. As veins, arteries, and tendons are injured, or cease to function, the body may suffer severe pain or loose consciousness.

 

The meridians are assigned a quality, which corresponds to one of five elements: earth, metal, water, wood or fire. The five elements are interrelated in two cycles: a cycle of creation, and a cycle of destruction. In other words, each element has a creative and destructive side. For example, metal creates water' meaning that, by stimulating a point on a metal meridian (such as the lung meridian), you increase the energy of the water meridians (kidney and bladder). Metal also destroys wood, so by stimulating a metal meridian point you decrease the energy in the wood meridians (liver and gall bladder). Elemental terms such as metal, wood, etc., are not intended to be literal descriptions of organs or meridians. The term metal merely describes a quality, which the lung meridian possesses in relation to other meridians.

 

THE ORIGINAL 36 VITAL POINTS and their meridian channels

LU-lungs     ST-stomach     SP-spleen     HT-heart     UB-urinary bladder     KD-kidney

LI-lg. intestine     SI-sm. intestine     GV-governor vessel     CV-conception vessel

PC-pericardium     TH-three heater     GB-gall bladder      LV-liver

      

1. Coronal Structure (top of head) GV22       

2. Frontal Fontanel (top front of head) GV24

3. Temples                 

4. Eyes

5. Ears

6. Mastoid Process TH17

7. Philtrum GV26

8. Chin (indontatium) CV24

9. Neck (sides) SI16

10. Throat (larynx) ST9

11. Suprasteanal Fossa CV22

12. Supraclovicular Fossa ST12

13. Posterior Midlene GV16

14. Seventh Cervical Vertebra GV14

15. Breast bone CV18

16. Xiphorid Process CV15

17. Axilla (armpit) HT1

18. Fourth Thoracic Vertebra BL43

19. First Lumbar Vertebra UB51

20. Tip of Coccyx GV1

21. Below the Umbilicus CV4

22. Testicles (prostate nerve) CV1

23. Seventh Intercortal Space GB24

24. Tip of Eleventh Rib LV13

25. Ingreinal Region LV11

26. Biceps (lateral side) LU3

27. Forearm LI10

28. Wrist Crease HT5

29. Wrist Crease LU8

30. Hand (btwn thumb/forefinger) LI4

31. Hand (btwn baby/ringfinger) TH2

32. Lower Thigh GB31

33. Back of Knees UB40

34. Ankle (inside) KD6

35. Ankle (outside) UB62

36. Foot (btwn 2nd/3rd joint) LV3

 

 


VITAL POINT LOCATION TERMINOLOGY

 

Jodan Kyusho (Upper Body Vital Points)

Tendo (Crown of the Head)

Tento (Area between Crown and Forehead)

Komekami (Temple)

Mimi (Ears)

Miken (Bridge of the Nose)

Me (Eyeballs)

Kao (Facial Area)

Jinchu (Region Below the Nose, Philtrum)

Kagakukotsu (Chin)

Kagaku (Jaw)

Genkon (Below Lower Lip)

Dokko (Behind the Ears, Mastoid)

Keichu (Back of Neck)

Shofu (Side of Neck)

Keijoumyaku (Jugular Vein)

Keidoumyaku (Carotid Artery)

Sonu (Base of Throat)

Hichu (Adam's Apple)

 

Chudan Kyusho (Middle Body Vital Points)

Sakotsu (Collar Bone)

Jouwankotsu (Front Upper Shoulder, Head of Humerus)

Danchu (Sternum)

Kyototsu (Base of Sternum)

Suigetsu (Solar-Plexus)

Shinzou (Heart)

Nitoukin (Upper Bicep, Median Cubital Brachial)

Seichuushikei (Median Nerve, Bicep)

Kyoei (Below the Armpits)

Ganchu (Below the Nipples)

Denko (Between 7th and 8th Ribs, Floating Rib)

Inazuma (Side, Above Hips)

Myojo (Below Navel)

Soda (Between Shoulder Blades)

Katsusatsu (Between 5th and 6th Vertebra)

Kodenko (Base of Spine)

Wanshun (Tricep)       

Hijizume (Elbow Joint)

Udekansetsu (Arm Joint)

Kote (Wrist)

Uchijakuzawa/Miyakudokoro (Inside Forearm at Pulse)

Sotojakuzawa (Wrist Edge Above Pulse)

Shuko (Back of the Hand)


 

Gedan Kyusho (Lower Body Vital Points)

Bitei (Coccyx)

Ushiro-Inazuma (Below Buttocks)

Kinteki (Testicles)

Yako (Inside Upper Thigh)

Fukuto (Outside Lower Thigh)

Zakotsushinkei (Sciatic Nerve)

Hizakansetsu (Knee Joint)

Sobi (Base of Calf)

Kokotsu (Inside Shin)

Uchikurobushi (Inside Ankle Joint)

Kori (Instep)

Kusagakure (Outside Top Edge of Foot)